While the Bounty Hunter has companions with both Treasure Hunting and Armstech Criticals, you should go Biochem. Gathering skills are Bioanalysis, Archaeology, Scavenging, and Slicing. Play as a Jedi, a Sith, a Bounty Hunter or as one of many other Star Wars … Each one requires three types of materials based (for the Blue) and an four types of materials (for the Purple) based on the Crew Skill. Posted by user Hohawl.As you probably know by now the connection between different Crew skills is now stronger than ever, as many good crafted items require crafting materials from more than 1 gathering profession. Even though you can send a character out more often with an Efficiency bonus, if you're looking for a purple material like Mandalorian Iron you need a Critical roll. It is currently impossible, even on the old numbers, to make 100k in a day. It's pretty much downright ruined me on other MMO's. With the crafting skill Critical, Armstech takes top spot on the list, with Cybertech and Synthweaving both roughly tied for second place for getting the most out of your crew. I've understand your stuff poveirus to and you're just too wonderful.I really like what you have acquired here, really like what you're saying and the way in which you say it. As an MMO, SWTOR offers the player eight different class stories that they can choose from, each with their own unique storyline and abilities. SWTOR Best Class Tier List [Strongest and Weakest Classes Revealed] Star Wars: The Old Republic is one of those amazing games where the classes themselves are generally well-balanced, and there isn’t too much discrepancy between what each can do. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Crew skill leveling guides, complementary crew skills, mission crew skills, gathering crew skills, crafting crew skills. Crew missions on the tier below 400 Slicing(320) for rich and bountiful take 30 minutes a pop. You make it enjoyable and you still care for to keep it smart. Great article! Every class has several different companions, and each of those companions has unique bonuses to select crew skills. Well, I usually just pick those I like and Steamroll forward, I'm not that into endgame anyway, I play it for the story of the different chars. Crew Skill mastery will lead you to being a more successful SWTOR player." There are three main categories of crew skills - Gathering, Crafting, and Mission. SWTOR Crew Skills - gathering, crafting, and mission skills explained; SWTOR Credits farming - Get rich in no time with these methods! Dye modules are used to change the color of your armor. After that, the best choice is Synthweaving with its Critical bonus and associated Archaeology bonus. Best Mods for level 75. Share. The new IR 276 (Blue) and IR 286 (Purple) Augments can be crafted by the various Crew Skills available in the game. Crew missions on the tier below 400 Slicing(320) for rich and bountiful take 30 minutes a pop. Crew Skill mastery will lead you to being a more successful SWTOR player." New companions like HK-51 and Treek offer a standard bonus of +5 Efficiency and +1 Critical to all skills. Gathering skills are Bioanalysis, Archaeology, Scavenging, and Slicing. Companions will have a bonus to their crafting, mission, and gathering Crew Skills. Not all, not BioWare, but some players. If my memory serves, my favourite companion was Vette, she was pretty awesome. There are three Crew Skill slots and you are allowed to have more than one Gathering or Mission Crew Skills but you are only allowed one Crafting Crew Skill. It's also the most marketable skill in the game right now. Armormech Leveling ... Hayward founded TORCommunity in 2008 the day after SWTOR was announced. Synthweaving is a solid choice for your Sith Warrior with the Critical in the skill itself along with the Efficiency bonus in Underworld Trading and Archaeology. However, they cannot be used during Operations. Adrenals, Medical and Stims are linear. Affection effects a companions ability to perform crew skills, and can be gained through conversations with a companion present or by giving a companion gifts. Biochem and Armstech follow suit as your secondary options with solid bonuses for Efficiency and Critical hits with each skill set. Every class has several different companions, and each of those companions has unique bonuses to select crew skills. Crew skill leveling guides, complementary crew skills, mission crew skills, gathering crew skills, crafting crew skills. Not all, not BioWare, but some players. I didn't see it here, unless one of the above classes is similar. Dye modules are one-use each, and can be crafted by Artificers, bought from other players on the GTN, bought from the Cartel Market with Cartel Coins, schematics can be earned through the Reputation system, and there are a few special dyes available via the Collector's Edition and Security Vendor. For this guide, I assume that you have a basic understanding of what the different crew skills are and are simply looking to get the most out of them. Earpieces are relatively rare drops throughout the game, and thus a good way to make credits virtually every step of the way. Each class starts with varying base weapon and armor proficiency types. Swtor Crew Skill Guides; Includes guides to help you understand, raise, profit from and maximize your potential with all Crew Skills. Jedi Consular. With an Efficiency bonus to Synthweaving, combined with Critical bonuses to Underworld Trading and Archaeology, you get a good mix of skills to make Synthweaving worthwhile, and Artifice is a close second. Each Advanced Class has three Skill Trees, two of which are unique to that sub-class, and one of which is shared with the other specialization of that class. Improve this answer. ... SWTOR has 4 base classes per faction. Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. When engaged in combat with a party, there are essentially three roles a character can play: damage-dealer (DPS), healer, and a tank.The expectations for each role is briefly outlined below. What crafting skills (and in turn their related skills) are good for each class? Glad you enjoyed my writing :). Follow edited Dec 26 '11 at 6:06. As you progress along your class' story, you'll eventually be granted a starship that you can then use for interplanetary travel via the Galaxy Map Lastly, Mission skills are Diplomacy, Investigation, Treasure Hunting, and Underworld trading. So if you take your crafting skill, then go buy $5 worth of Cartel Coins, you can get your primary gathering skill, then spend those coins to get the secondary gathering skill (I think its 420cc, and you get 450 for $5). Ben Martin (author) from Nova Scotia on January 05, 2016: Oh, I completely agree. This page is a quick short guide that will go over every Crew Skill bonus that each classes' companion's have. However, I would like to see some info about the legacy ship droid components. As I understand it, Preferred Status gets you a second crew skill for free. The Skill tree is used to specialize the skills of your character beyond the choice of Advanced Class. Each class benefits from different types of mods with different sets of stats on them. Fire ... PvE Class Rankings (4.x) While not a huge increase, it can be a welcome addition to any class you choose even if you do nothing but send him out on crew skill missions. In addition, companion characters can undertake their own missions. The Crew Skills system allows players to take advantage of the valuable resources, high-tech schematics, and intriguing opportunities the galaxy has to offer without having to break away from their storyline. The Force is my Ally: Step into a story rich with the mysteries of the Force as the Jedi … Too bad it took you this long to stumble on this... but if you get pulled back in with Galactic Starfighter you still might find this useful if you dabble into the ground game again :). Given the mix of these characters there are two main directions you should take: Armormech or Cybertech. Share. Your agent can't use them, and there are others who use them better. SWTOR Best Class Tier List [Strongest and Weakest Classes Revealed] Star Wars: The Old Republic is one of those amazing games where the classes themselves are generally well-balanced, and there isn’t too much discrepancy between what each can do. The story is great... really hoping the next several months will have a ton of it :). Each one requires three types of materials based (for the Blue) and an four types of materials (for the Purple) based on the Crew Skill. So to fill up my missing crew skills a bit for end game, I want to use my free 60, but I need to know which crew skills go to which AC. Collect genetic material … Swtor Artifice Crew Skill Guide; Includes the cheapest and fastest way to raise your Artifice skill 1 - 400. There is a 200 page thread on the crew skill forums with data on the pre and post nerf numbers. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. Some classes have some minor bonuses to some crew skills (like Crit/Efficiency and such), but HK-51 is a great crafter for anything anyway. I haven't played it in so long but after reading this I'm very tempted to re-download SWTOR. Four of these classes belong to the Empire, while the other four belong to the Republic: each side’s classes are mirrored in the other faction’s. Leve cap is 700 at the moment. There are three categories of Crew Skills: Gathering Skills, Crafting Skills, and Mission skills. Currently the best mods in the game are IR306 with a number 80 in the title of the mod. Sarah Forester from Australia on February 15, 2014: Very useful guide, I haven't played SWTOR in a long time but I remember this decision was a difficult one, where were you a year ago!? As with other crew skills When various types of biochem items are reverse engineered, they produce schematics for upgraded versions of the item. I have all the ACs on Imp side at reasonable levels (55+) but I don't always bother with the crew skills on all my characters because it's time- and money-consuming. Even though the classes are mirrored in … I was thinking about doing Biochem on my Jedi Shadow as it seemed fairly general (a la WoW Alchemist) and I already have synthweaving on my Sith Sorcerer. Armormech is at the top with all three of its skills having Critical bonuses. Currently the best mods in the game are IR306 with a number 80 in the title of the mod. Companions that players meet during class missions, will join the crew of your starship at certain points. Peter from England, UK on February 01, 2016: Ah this is such a great reminder of the different classes and respective companions/crews you can unlock in this game. With no Critical bonuses to a crafting skill, you need to look a little more broadly when considering the Inquisitor. After you gain an advanced class, you may be given additional weapon or armor proficiency types. What crafting skills (and in turn their related skills) are good for each class? Only enjoy if you want to have an idea of what was previously required. Learn about the crew skill options for Jedi Consular companions. —from SWTOR Crew Skills Diagram on Google Docs. With Criticals in Scavenging, Archaeology, and Slicing, another solid option is to use this as a gatherer for those nodes to feed to other characters. Crafting & Gathering Crew Skills There are three types of crew skills. Learn all you need to know about the SWTOR crafting system. There are three Crew Skill slots and you are allowed to have more than one Gathering or Mission Crew Skills but you are only allowed one Crafting Crew Skill. I'd rather take the higher chance that I wouldn't need to send my companion out again at all rather then cut five minutes off of each trip. Best Mods for level 75. So far "we" know that Mercenary gets: Armormech This combination yields increased Critical chance on both your output and your rare materials. Dye modules are one-use each, and can be crafted by Artificers, bought from other players on the GTN, bought from the Cartel Market with Cartel Coins, schematics can be earned through the Reputation system, and there are a few special dyes available via the Collector's Edition and Security Vendor. Dye modules are used to change the color of your armor. Crew Skills allow you to unload some of the burden of the more mundane tasks of gathering and crafting to make better use of your time. "Some players consider The Crew Skills system to be the key and kernel to SWTOR. Swtor Synthweaving Crew Skill Guide; Includes the cheapest and fastest way to raise your Synthweaving skill 1 - 400. Crew Skills allow you to unload some of the burden of the more mundane tasks of gathering and crafting to make better use of your time. Plus, BioChem pairs with the Diplomacy mission skill, which also gives light/dark points to help climb those ladders faster. Crew skills can also affect gameplay by helping a character find alternative routes through a scenario (e.g., Archeology helping spot hidden levers to different areas, Slicing to use droids in an area to assist the player). With the highest Armstech Critical in the game, the Smuggler can't go wrong with this skill, especially when combined with the Scavenging Efficiency bonus you get. Star Wars: The Old Republic: Darth Hater PAX Prime Day 1 Developer Q&A #1, https://swtor.fandom.com/wiki/Crew_Skills?oldid=92624. Each class benefits from different types of mods with different sets of stats on them. In the SWTOR system, companions will have the ability to gather resources while a player is in combat, as well as craft items at a player's ship while the player is engaged in other quests or even offline and they can take the materials needed straight from the cargo hold when doing so. All images are from within the game Star Wars: The Old Republic game or the official website. Bioanalysis. Ben Martin (author) from Nova Scotia on October 30, 2015: The previous Knight information is right at the bottom, and it was for both advanced classes. Ben Martin (author) from Nova Scotia on February 15, 2014: Unfortunately I was right here a year ago. Every class has a total of five skill trees. SWTOR Skill Tree Calculator, builds, recommended crew skills guild and class role details all on one page for each advance class! Ben Martin (author) from Nova Scotia on June 26, 2014: Glad I could help you hit the ground running. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Below the Crew Skills list is the Companions panel. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Each level allows you to craft different items of different tier quality and with different player level requirements. Companion Crew Skill Bonuses. I found this diagram while browsing SWTOR’s SubReddit. Star Wars The Old Republic - Crew Skills Guide. Companion Crew Skill Bonuses. SWTOR Companions - know your crew in Star Wars: The Old Republic; Comments (0) post new comment Although Cybertech has no Critical bonuses, the three Efficiency bonuses will help you get everything done at a faster pace. Engineer by day, software dev by night, he does his best to keep the site up to date. Rui Carreira from Torres Novas on January 05, 2016: That's what really sets this game apart of the others, the voiced story that immerses you. My other characters are also approaching time to … Crafting skills are Armormech, Artifice, Armstech, Biochem, Cybertech, and Synthweaving. SWTOR Companions - know your crew in Star Wars: The Old Republic; Comments (0) post new comment Each faction’s base classes have unique names, but they’re actually the same classes on both sides with different names for everything. "Some players consider The Crew Skills system to be the key and kernel to SWTOR. Kaliyo D'jannis: +10 Armstech Efficiency, + 2 Underworld Trading Critical, Vector: +5 Bioanalysis Efficiency, +5 Diplomacy Critical, Doctor Lokin: +15 Biochem Efficiency, +10 Investigation Efficiency, Ensign Temple: +10 Scavenging Efficiency, +2 Armormech Critical, SCORPIO: +10 Cybertech Efficiency, +2 Slicing Critical, Mako: +5 Cybertech Efficiency, +15 Slicing Efficiency, Gault Rennow: +10 Underworld Trading Efficiency, +2 Biochem Critical, Torian Cadera: +10 Investigation Efficiency, +2 Bioanalysis Critical, Blizz: +15 Armormech Efficiency, +1 Armstech Critical, Skadge: +10 Scavenging Efficency, +2 Treasure Hunting Critical, Khem Val: +15 Artifice Efficiency, +5 Investigation Efficiency, Andronikus Revel: +2 Slicing Critical, +2 Underworld Trading Critical, Ashara Zavros: +10 Synthweaving Efficiency, +10 Diplomacy Efficiency, Talos Drellik: +5 Treasure Hunting Efficiency, +5 Archaeology Critical, Xalek: +10 Bioanalysis Efficiency, +2 Scavenging Critical, Vette: +5 Underworld Trading Efficiency, +5 Treasure Hunting Critical, Malavi Quinn: +10 Armstech Efficiency, +10 Diplomacy Efficiency, Jaesa Willsaam: +5 Archaeology Efficiency, +5 Synthweaving Critical, Lieutenant Pierce: +10 Cybertech Efficiency, +2 Investigation Critical, Broonmark: +10 Scavenging Efficiency, +2 Bioanalysis Critical, Bowdaar: +10 Cybertech Efficiency, +10 Scavenging Efficiency, Corso Riggs: +5 Underworld Trading Efficiency, +5 Armstech Critical, Risha: +15 Diplomacy Efficiency, +1 Slicing Critical, Akaavi Spar: +10 Armormech Efficiency, +2 Bioanalysis Critical, Guss Tuno: +10 Archaeology Efficiency, +2 Treasure Hunting Critical, Tanno Vik: +5 Armormech Critical, +1 Underworld Trading Critical, Aric Jorgan: +10 Armstech Efficiency, +2 Diplomacy Critical, Elara Dorne: +10 Biochem Efficiency, +10 Bioanalysis Efficiency, M1-4X: +5 Cybertech Efficiency, +5 Scavenging Critical, Yuun: +10 Investigation Efficiency, +10 Slicing Efficiency, Qyzen-Fess: +5 Biochem Efficiency, +15 Archaeology Efficiency, Tharan Cedrax: +10 Cybertech Efficiency, +10 Slicing Efficiency, Zenith: +15 Investigation Efficiency, +1 Underworld Trading Critical, Lieutenant Felix Iresso: +2 Armstech Critical, +2 Scavenging Critical, Nadia Grell: +10 Synthweaving Efficiency, +2 Diplomacy Critical, T7-01: +10 Bioanalysis Efficency, +2 Slicing Critical, Kira Carsen: +1 Treasure Hunting Critical, +2 Synthweaving Critical, Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical, Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency, Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Given the wide variety of combinations of crew skills, you need a chart to even begin to figure it all out. The Bounty Hunter isn't bad at Cybertech or Armormech either, with added Efficiency in both skills as well as their secondary skills, Underworld Trading and Scavenging. The new IR 276 (Blue) and IR 286 (Purple) Augments can be crafted by the various Crew Skills available in the game. Although it requires some capital output, for top Cybertech results you should buy the Engineering Droid Sensor for your Ship Droid and get the only +5 Cybertech Critical in the game. The only armormech perk is that you get some nice bop gear, and, if you can find the rare schematics, you can make custom gear for those looking for … Just because some people think that, does not actually mean that you need Crew Skills to be succsessfull in SWTOR. SWTOR Best Class Tier List [Strongest and Weakest Classes Revealed] Star Wars: The Old Republic is one of those amazing games where the classes themselves are generally well-balanced, and there isn’t too much discrepancy between what each can do. The 2V-R8 provides no bonus to crew skills, however, it can still craft and gather like other companions. Each class has different requirements and best in slot mods for the ideal stats balance. With all Efficiency bonuses, taking Cybertech isn't a bad choice either, though it is the least marketable. Rui Carreira from Torres Novas on January 06, 2016: Yeah, just skipping through the dialogue to collect bear hides or something like that. SWTOR Cybertech Crew Skill Guide by Craftamancer. Crew Skills . GreenMind Guides from USA on November 22, 2015: I don't know much about this subject, but I can tell you're a good writer and you really know what you're talking about. I have many characters but my favorite is my Sorc. With the introduction of the latest 4.0 patch, all of the companion bonuses are much simpler. Crafting skills are Armormech, Artifice, Armstech, Biochem, Cybertech, and Synthweaving. Troopers are great at the non-Force-user skills. This page is a quick short guide that will go over every Crew Skill bonus that each classes' companion's have. Improve this answer. Just make sure you have one of every crew skill you can get spread across your toons and you're done. Critical bonuses are usually more beneficial then Efficiency. This SWTOR Crew Skills guide is dedicated to giving you the best options for your class. Swtor Artifice Crew Skill Guide; Includes the cheapest and fastest way to raise your Artifice skill 1 - 400. Companions are especially useful for filling missing spots in groups for a Flashpoint and the quests. As with other crew skills, Biochem schematics have either linear or prefix based reverse engineering.. Adrenals, Medical, and Stimulants. Plus, BioChem pairs with the Diplomacy mission skill, which also gives light/dark points to help climb those ladders faster. Learn more about choosing the right crew skills in "Star Wars: The Old Republic.". Here are the best companions available for each class. These missions can result in a variety of rewards involving loot, credits, and diplomacy advantages.[1]. You may choose to use your skill slots in any combination, but only one Crafting Skill may be selected to master. Crafting skills, which allow you to actually craft things, gathering skills that allow you to gather materials by sending your companions on missions or by scavenging fallen enemies, and Mission skills that only allow you to send your companions on missions to gather resources. Now it's only a companion's influence that determines their skill level, so you don't need to think about skills too hard :). SWTOR Crew Skills - gathering, crafting, and mission skills explained; SWTOR Credits farming - Get rich in no time with these methods! Earpieces: This is where I have made my credits in the game. Critical bonuses increase the chance that you will get a critical roll when your companion returns from a crew skill. The best crew skills for the Bounty Hunter. Each Advanced Class has three Skill Trees, two of which are unique to that sub-class, and one of which is shared with the other specialization of that class. When looking at each class's companions you can see there are two different skills they have a bonus for. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear. If you do need some additional understanding about what the crew skills are, you can take a look at the official SWTOR website's crew skills information, or just check out the video at the bottom of the page. It is currently impossible, even on the old numbers, to make 100k in a day. There are quite a few different professions players are able to choose from in Swtor, so many in fact that they are broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills. My other characters are also approaching time to … The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Matching Crew Skills to Class Choice Typically, people like to choose the professions that match their character class or the concept of their character. Preferred players will have 2, and Mission skills key and kernel to SWTOR 4.0 patch, of., let 's tackle the crew skills system to be the key and kernel to SWTOR seems to be in. 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