E7 - Used in the Nick Arcade and Simon Wai prototypes. This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. Playing this on Revision 02 and every version based on it (Mega Play Arcade, Knuckles in Sonic 2 and Sonic Classics) will have a scrolling glitch due to said versions removing its scrolling code. The sound used when hitting the R, UP, and DOWN blocks in the Special Stage. Unfortunately, the graphics have been deleted, but the coding is intact. Contrary to popular belief, this zone did have minor changes after the Simon Wai and August 21st prototypes. Some unused graphics can be found in this way: 017, 01B, 081, 08D, 093, 0B2, 0B3, 0C8 Infinite Lives – Player 2 982T-CAF8 / 982T-CAGL. 13C, 13D, 13E, 13F, 140, 141, 142, 143 Read More and Comments. Go to the Level Select screen, enable Debug Mode, then hold C and press Start when selecting a level. The level slot containing Hidden Palace Zone in the prototypes actually retains the level's object layout, palette, underwater palette, palette cycle, ring layout, but the art and block mappings point to Oil Ocean's 16×16 mappings, the level layout points to Oil Ocean Zone Act 1, the collision is from Oil Ocean's 16x16 Collision index, and the Badniks' code was removed. It's possible that they were originally intended to take off from the Wing Fortress as it passed by. This was later used in Hidden Palace Zone in the 2013 remake. It uses its own unique set of animals, Micky and Rocky. It may seem strange, but this row of rings should be in ACT. This game has debugging material. CodeBreaker Codes - Inculdes Unlocking ALL Characters and Opening ALL Zones. This is because these rings are actually four columns of rings that are all laid out on top of each other in the same coordinates. It reuses Emerald Hill Zone's animals, Ricky and Flicky. In the August 21 prototype or final version, these flippers could be used to reach the enigmatic rings on ACT1. 05A, 05B, 05C, 05D, 05E, 05F, 060, 061 This oddity is still there in the 2013 remake. Codes 1 THRU 16 also work for Tails in a one-player game. Some levels have rings in places that cannot be reached, making a Perfect bonus impossible. It reuses Hidden Palace Zone's set of animals, Micky and Rocky. 10001FB2 0007. A platform that moves if Sonic is underneath it. It released in the U.S. on Tuesday, November 24, 1992, and was an instant hit for that Christmas holiday. Decorative objects, platforms, bridges, water, rings, shield, and Tails 1-Up monitors can be found if you use debug mode to navigate the level. To add these chunks, add the IDs below in the format 0xxx at FF0000, and search for chunk ID 00 in the stage data. See notes. However, only those that are 6 segments long are used (subtypes 05 and 15), leaving all other subtypes unused. 218, 250, 25E, 262, 263, 270, 272, 27E An unused animation for Aquis spitting up oil, along with an oil spray. More Cheats and Tips for Sonic Classic Collection If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: 3 cheats in sonic and knuckles 2 Warning: this code may mess with the game's behavior in general) 00D2C0YX Keep the timer at X minutes (replace the YX on the code for a number from 00 to 99; the timer will display only the last digit of the entered number, though (e.g. Sonic the Hedgehog 2; Downloads; Screenshots 44; Cheats 2; Discussion 6; Genesis Cheats. No level matches this ID, as the final level is listed as "The Last Battle in Space" in the early concept art, which ended becoming the Death Egg in the final product. Get the best selection of Cheats, Codes, Walkthroughs/Guides/FAQs, Unlockables, Tips, … These rings appear to correspond with the original level layout from the Simon Wai prototype. A leftover from Sonic 1. SERIOUSLY. This empty stage slot can be accessed by entering Game Genie code AA7A-ACGY or Pro Action Replay code FFFE10:0100 and choosing Green Hill Zone Stage 0. 00002738 000A 10001FB2 0007 . See notes. You must have a Game Genie peripheral to make this code work. It is not normally used in any version of the game, but Pro Action Replay code, Unused decorative objects for Chemical Plant Zone, stored at. Level Skip when Linked to Sonic the Hedgehog; Play any special stage. An object that forces Sonic into a ball was added inside the long tube near the start of the level and new background scrolling data. If the object subtype is set to zero, as it is in edit mode, it will launch the player to the right. Messing around in Sonic 2 with some of my favorite Game Genie cheats. 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